As a youngster, I was a huge fan of the Indiana Jones series. That fandom is partly responsible for some of my college class choices, including prehistoric archeology and ancient art.
With that out of the way, I will also say that I bought a PS3 when it had a major price drop a few years ago because I had to play Uncharted 2: Among Thieves. I bought the system, the game and the franchise-opener, Uncharted: Drake’s Fortune, for my personal PS3 launch.
I’m a serious fan of the series, which for my $60 is the only Indiana Jones gaming experience. Uncharted 3 does not take as huge a leap technically as the second game did, but it follows the conventions set up in the first game and refined to near perfection in the excellent second game.
Uncharted games take players country-hopping to breathtaking places, and 3 does not disappoint, showing off some of the most amazing game graphics ever turned into pixels.
There is a pile of gunplay and, at times, too much of it in Uncharted 3. It is a third-person action game, but despite how many bullets are fired — it’s not an exaggeration to reiterate that there is a lot of shooting — the action is not what makes Uncharted a masterpiece.
The aforementioned graphics and the game engine have allowed developer Naughty Dog to create some of the most amazing setpieces in gaming history, including the train sequence and finale in Uncharted 2 and several moments in Uncharted 3 that I will not even mention to avoid spoilers. It is worth playing through all three games, even if you want to play on easy, just to shower your eyeballs with these amazing moments. Many moments shine the spotlight on the games climbing and traversal system. The system allows players to make characters jump easily from chandelier to chandelier and scale walls using gutters, window panes and out-of-place bricks.